Finally I was able to introduce a new shader that will account for light scattering from human hair fibers. This shader, which is almost complete and integrated for upcoming 1.1 update, will compute transmission and reflection for each hair fiber allowing to produce visually distinguishable highlights. The renders included in this post are done with mid quality settings and not even with the latest shader version (which is calculating also azimuth range and attenuation from the hair root). So these are only the first test renders done so far with this new cool feature, I’ll make sure to post more images as they get done by me and the testers! This is only one of the features that we’ve been working on and that will be brought to your attention very soon.