General:
- Grow and style hair on any model and object imported in DAZ Studio
- Multiple shave groups support
- Load, save and share presets with other users
- Multiple undos
- Multithreading support for intensive calculations
- Easy and straightforward GUI
- Zoom, pan and rotate helpers
Setup:
- Simply define follicle areas by clicking directly on the mesh
- Marquee tool to define larger follicle areas
- Helper window to define follicles by surface
- Split a follicle selection into a new one shave group
- Copy a follicle selection into a new one shave group
- Automatic hair position updating during posing and shaping
- Integrated DAZ Studio node interface
- Background computation processing for most intensive processes
- Tooltip help
Styling:
- Interactive guide hair styling
- On Screen Display for immediate brush style, intensity and mode setting
- Several tools available: comb, scissors, scale and clumping
- Comb tool with guide spline constraint solver
- Marquee tool for multiple guide hair selection
- Advanced guide selection to isolate groups to allow easier styling
- Several deformers available: spherize, curl, length, tilt roots, swirl and taper. These deformers allow to easily define a shape without even combing
- Possibility to enable or disable occlusion editing for guide hair
- Stereo mode feature to allow symmetric styling
- Optional automatic full hair population preview, with density control
- Sliders available to apply random roots effects, randomize hair length and global clumping effects for full hair population
- Frizz roots and Frizz tips effects available for full hair population will enable the user to create astonishing variations
- Frizz optional texture map multiplier
- Assign a different preview colour to each shave group
Material settings:
- Hair root and tip width control
- Hair width variation control
- Hair root and tip colour control with texture map control
- Human colour library control
- Possibility to assign a custom texture map to a specific surface
- Possibility to assign a custom density map to a specific surface
3D painting:
- Interactive density map 3D painting for all model surfaces
- Save density maps integrated in your Look at my Hair preset
- Possibility to use custom made brushes for painting and erasing
- Texture fill and erase features
Export:
- Hair density population control
- Automatic hair position during 3Delight rendering
- Automatic hair effects applied during 3Delight rendering
- Export RenderMan curves to Studio with modern and optimized shaders for realistic renders on 3Delight engine
- Hair shader settings editable in Studio Shader Mixer
- Possibility to add a custom shader to RenderMan nodes directly from Studio
- Export to .OBJ with control for mesh complexity
- Automatic texture map generation for exported .OBJ geometry
- Export as instanced geometry allows Studio users to replace hair with custom geometry
- Density maps, deformers and effects accounted also on .OBJ and instanced geometry exports