I felt like giving Genesis some wild hair, so I started defining the follicle area (piece of cake, no more than 3 minutes of work), grew guide hair, applied some spherize effect in order to drape those a little bit on the head mesh, and shaped those with the usual tools (comb, scissors, scale).
One of the neat options in LAMH is the full hair automatic update: that means that working on guide hair will automatically update full hair as well, so you can see the final shape in real time.
That’s all in the video I made:
Finally, I exported hair as RenderMan (yes I’m in love with it) and rendered about 300.000 hairs (almost 3 times the average human hair count) in about 45 minutes (on my Mac Pro 2×2.26Ghz, 12GB RAM).