Monthly Archives: April 2012

Multi-threading support enabled!

I finally added support for multi-threading, which allows to use all the processor cores available and allow concurrent operations, with a huge benefit in terms of speed. Incredible how moving a large amount of hairs is now so fast! I will apply multi-threading to all those routines that require lot of calculations, and this will be a HUGE asset to …

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Panda: furred!

Lately I’m stressing Look at my Hair searching for bugs, flaws and testing how it works. This project was quite demanding as it contains about 350k hairs, but there were no issues to report. Attached the render and the interface screenshots showing fur setup.  

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Badger: furred!

Finished playing with a European badger (Meles meles) I started some time ago (about 1 year IIRC). Posed it very quickly, furred the whole body, and here are the renders (added an HDR toning in Photoshop in the second image). Last image, the figure without fur: the poor animal looks very sad there, am I right?

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Fur coats

Some more test renders with a fur coat and Victoria4. No styling at all, just enabled all the coat follicles, grown the hair, rendered. In the leopard-scheme fur coat, I wasn’t very precise painting the texture (see the areas highlighted in red in the no-fur image, which show the issues that break the tile pattern), but you get the idea: colors …

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First grass experiments

Look at my Hair can be used to model and produce even grass and similar. Here is a quick test I did, two renders with a little bit of glow added in Photoshop. Considerations It could look better, because right now, as I wrote some time ago, curves are rendered so that they are always facing the camera. This is …

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Fur everything you like!

I just finished adding the possibility to import and “fur” any kind of object (and not only Poser/DAZ figures). This opens for an infinite range of possibilities: I just finished furring a simple sphere with 70k tiny hairs (simple render attached). Tomorrow I’ll fur some more objects and post the results.

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China girl

Building up on the model from the previous “spherize deformer” session, I decided to render the image and here it comes.

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Spherize deformer in action

This movie demonstrates how the “spherize” deformer can easily drape hair on the figure and create a nice hair model to be styled further. Notice also how the deformer can be applied only on unmasked areas and how the spherize deformer works in both vertical directions.

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Giraffe: furred!

Another test render on the Giraffe: really few hair on this (about 140000), considering the large follicle area. Rendered with mid-settings, about 12 minutes.

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Fur and Hair RenderMan shaders

I was finally able to embed RenderMan shaders specifically designed for hair and fur. It’s a wonderful add on that allows to use such shaders directly in DAZ Studio, and the quality of the output is way much better than the usual ambient occlusion shaders that often are used with hair. I ran some quick renders (low quality settings, shading …

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© Alessandro Mastronardi